
Some guy said this month's issue of Gameinformer has Resistance 2 as the cover feature. And apparently, the game will be made of absolutely crazy stuff like:
-Online multiplayer supporting up to 60 (SIXTY) people
-8 (EIGHT)-player online story-based campaign
-New classes
-Partially randomized stages
And much, much more. The game is also supposedly scheduled to release in fall 2008. That's even crazier.
But I'll write a formal post when the game is officially announced on the 17th. The game seems way ambitious, in a good way. Insomniac=Gods. Or have machines continuously pump coffee into them.
Source: http://www.neogaf.com/forum/showthread.php?t=226865
Friday, January 11, 2008
Resistance 2 confirmed?
Posted by
Laura B. Wong
at
12:33 PM
1 whines
Filed under Playstation 3
Thursday, January 10, 2008
StarCalibur IV
A playable build shown by Namco at a press event this week reveals some pretty interesting developments for Soul Calibur IV: 60fps, a new battle system, very interactive environments, and customization to the max. As well, an entirely new story that takes the action beyond the usual setting, and all the way across to another galaxy. Far, far away.
The build showed, to the surprise of everyone including me right up till now hours after I saw this I really still can't believe this is happening oh my god, who SC's guest characters are for this installment, and you probably already have a pretty good idea who they are. No one knows what Namco's been smoking but they must have been smoking some REALLY good stuff:

That's right, Yoda and Darth Vader. Oh freaking wow. Darth Vader is supposedly the new main menace of the game, which is pretty weird for a Soul Calibur game. Guest characters were never given that much thought but now they have roles in the story. But who really cares about the story--just playing as a lightsaber-wielding dude is awesome enough.
It should be noted that Vader appears in the PS3 version while Yoda for the 360. Interesting, because not only do the colors match, it also adds a whole new level to the 360/PS3 fanboy rivalry.
See screens of them in action here and here. (Also second link has sum delicious Hilde.)
Posted by
Laura B. Wong
at
6:24 AM
1 whines
Filed under Playstation 3, Xbox 360
Wednesday, January 9, 2008
Street Fighter IV Famitsu scans (new character!)


I...I can't read it. Too much kanji. Someone help? :(
Although the images aren't anything we've never seen before, Capcom decided to reveal one of SFIV's newcomers, named (I can read her name at least) Crimson Viper. The name alone is very un-Street Fighter; furthermore, she actually looks like she came from a certain fighting game from a certain rival company. Hmm..perhaps another nudge at them? We'll see.
Monday, January 7, 2008
Ryu ga Gotoku 3 (Yakuza 3) demos available
Hello, this is just a reminder to download the Ryu ga Gotoku 3 (Yakuza 3 in Americaland) demos off the Japanese PSN. Like right NAO. There's two demos, one is of combat and the other lets you roam around and stuff. You better start now because they're like 900MB each :(
Obligatory 'screens' (from NeoGAF), in case you need some convincing:



Still not convinced?
D:
Posted by
Laura B. Wong
at
6:15 AM
1 whines
Filed under Playstation 3
Friday, January 4, 2008
Obsessive-compulsive things you do in video games

(Inspired by a /v/ thread from just a few minutes ago)
Are there things you do in videogames that don't make sense but you must do anyway? I have a few, and I will list them here since there isn't really anything interesting to write about today anyway.
-Even though I have enough golds I'd always grind for more money before buying an expensive item "just in case".
-I don't use the "rare" items like elixirs and whatever super potions that heal fucktons of HP if they can't be bought, even in the final battle.
-Whenever there's a branching path in a dungeon I always take the path that I think doesn't lead to the boss room; if I think I've gone too far and might actually be headed towards the boss I go back and take the other path. Random encounters makes this extremely annoying.
-If I can jump instead of walk, I would.
-I jump through the doors in Megaman. No exceptions.
-Related to the previous, I can't take it when I have to use an E-Tank to beat a boss. I would start over and do it again until I can kill him without losing any life. ;_;
-I'm one of those guys who steals the pizza/turkey/large meat just to piss other players off even though I don't want to. Sorry ;_;
-Even though I only used like 4 bullets in my clip I would always reload, knowing I have a full clip makes me comfortable.
There's probably more, but I can't remember all of them at the moment so I'll just add them later. Do you have any of these?
Thursday, January 3, 2008
Konami's 'Target: Terror' will redefine next-gen gaming
Remember that old Konami lightgun arcade game with zombies? It had an interesting mechanic that was fairly new at the time (reloading the shotgun by actually pumping it), but most people will probably not even take a second look at the game because it looked like a really old movie AND a really old NES game that used cheap-looking sprites (in black-and-white no less). While all the graphical 'flaws' were intentional since it was designed to look like a really bad movie, most people will not look beyond that. There were many much better-looking games, and people generally are graphics whores. The game made a brief appearance in arcade nearby and disappeared after like 2 weeks, and never returned. It didn't appeal to many people and was just a waste of electricity.
It seems that whatever Konami was smoking at that time, they are smoking again today, when they decided to develop a 3DO-looking arcade shooting game for the Nintendo Wii, called Target: Terror. The game puts you in the shoes of an elite counter-terrorist, with a variety of weapons to choose from, and even lets you dual-wield. It's Konami's first game that will use the Wii Zapper. Sounds like a fun game, right? And it probably is too.
But seriously, what the blue fuck. People would probably pay for Link's Crossbow Training when they see this shit:

source
Wednesday, January 2, 2008
New Bionic Commando screens, still no release date









Capcom is doing pretty great this year, except for a few glaring mistakes (namely Monster Hunter 3 and Megaman Legends for mobile). Bionic Commando just looks fantastic. And it looks even better in motion (I posted links to videos earlier, you might wanna take a look at that. No, you have to Just use the search function on the top). And no, I'm not sure if you can change the guy's hair. It's concept art; they were probably choosing the best among those and went with just one. Frankly, I think dreads are the worst out of all those, but that can be easily overlooked when you start swinging and shooting. I also hope you can change the hairstyle.
There's a few more screenshots and concept art here and here.
Still no release date.
Posted by
Laura B. Wong
at
8:46 AM
1 whines
Filed under PC, Playstation 3, Xbox 360



