Thursday, November 29, 2007

New Silent Hill V details revealed in Play Magazine

Here's some chilling (/groan) info about the new Silent Hill installment, courtesy of Play Magazine and

-Flashlight and broken radio return! The enemies react to light. Some puzzles will require you to use particular light-emitting tools so this might pose a problem!
-Camera can now be controlled by the player. Which might help with the problem stated above, but will definitely lose the game some points because Silent Hill, or any of these horror games for that matter, shouldn't really show the player everything--you know, it creates suspense and stuff.
-Button mash- er, matching segments for certain puzzles and events, kind of like those things in God of War or Dynamite Cop.
-MGS3. You now have to tend to your wounds and other negative afflictions because this will affect gameplay. It's no longer as simple as using a potion and your status will be "fine".

The flashlight and radio are welcome re-additions especially after they disappeared for some odd reason in SH4, but I'm really not too keen on the movable camera. The "survival viewer" aspect is a nice touch of realism though and will definitely add more tension.

Wednesday, November 28, 2007

Golden Axe: Beast Rider. Finally some details! plus pictures

It's been more than a month since Golden Axe: Beast Rider was confimed; now we finally have some details on the sequel. From Sega Nerds:

"If you’re looking for a straight update you’re probably going to be disappointed, because the classic bruiser has been pretty much completely re-imagined in the Xbox 360 and PlayStation 3 update.First off, you now play as one Amazonian hero, the scantily clad Tyris Flare, instead of the original game’s trio of fantasy stereotypes. Gillus the dwarf and Ax Battler are still in the game, says PSM3, but only as supporting cast.

Secondly, and probably the biggest change of the lot, is instead of straight-forward bruising Golden Axe: Beast Rider’s focus shifts over to free-roaming environments and - surprise, surprise - the various beasties you can ride and battle on. There are five in total, ranging from the light and nippy to hulking, slow dragon-ites with scales the size of toilet seats.
The traditional hack and slash combat is still there and if you’re tired of fumbling around on a dragon you can hop on foot and perform combos whenever you like - plus Tyrus has a range of spells at her disposal.

The open environments are looking rather nice, but as always it’s going to come down to how decent Golden Axe’s combat system is when it finally comes out next year

It's kind of disappointing that the 2 other guys are now just supporting, non-playable characters, but hey I don't mind almost-naked women. However I'm not too sure about the "free-roaming" aspect of this "re-imagining". I don't think I quite like the idea that one of my favorite side-scrolling beat-em-ups is gonna become ye olde GTA. Sure it might be fun to explore, especially with the whole beast-riding deal, but I was hoping it would be the same silly old arcade-style beat-em-up, with maybe some added features like an extended inventory, because that's what Golden Axe really was about. But oh well...I'll just wait for the demo and see.

Tuesday, November 27, 2007

The Orange Box on PS3 doesn't look THAT bad...

Yep. It looks quite good actually. Judging from this video anyway. I honestly can't tell the difference between the PS3 and 360 version just with this. However, there really are issues, notably framerate drops which are especially prominent in Half-Life 2. But overall, nothing that will throw the regular gamer off. Many games experience graphical problems even on the PC but are still great (Crysis is one notable example). And I personally don't care as long as the overall experience is at least satisfactory. The Orange Box is definitely something way above satisfactory, and the small problems in this PS3 port shouldn't even begin to overwhelm its greatness, though it could be much better. If you have a PS3 and are wondering whether to get Orange Box for PS3 or for PC, I believe you can get either version and have an equally great time.

Here's a HD video of Half-Life 2 for PS3.

Monday, November 26, 2007

Fragile, Namco's new RPG: Screenshots and official website now open

Fragile is Namco's latest offering for Wii players. Developed by tri-Crescendo (responsible for Eternal Sonata and Baten Kaitos series), this RPG is a third-person "exploration RPG" with a post-apocalyptic setting. The Wiimote will be used mainly to move the flashlight around as the player explores abandoned, empty (or are they?) ruins.

The official website is online but there isn't much and it's Japanese, though there is a trailer and a song.

Screenshots and scans (Famitsu):

Porn of that girl on the lower left is going to exist real soon.

No NA release date yet, sadly, but hope for it to be announced soon because this game is looking great.

By the way the main character is a dude.

Friday, November 23, 2007

White Knight Story scans +screenshots

White Knight Story seems to be Level 5's (creators of Dark Cloud and stuff) offering to those who like giant robots and fantasy worlds at the same time, in the form of giant medieval knight armor. This is one of the very few RPGs coming for the PS3 (the only other one I know is Eternal Sonata and it's not even originally for PS3) and it's by Level 5 so you know it's going to be good.

Here are some pretty new screenshots . (from Jeux-France)

And here are the scans but they're too big so just click on the underlined words in this sentence to see them.

Wednesday, November 21, 2007

World of Warcraft's new advertisements almost makes me want to play

Sweet Jesus, if it wasn't common knowledge that WoW is an MMORPG and MMORPG = guaranteed hours of GRINDAN (plus half of the userbase consists of 13-year-olds), I would have created an account the instant I saw the Mr. T ad. This only proves that Mr. T in advertising = guaranteed sales. Believe. See the ads by clicking on the image. Or direct download HD versions here:


Oh and William Shatner is there too for the Trekkies.


Tuesday, November 20, 2007

NiGHTS Into Dreams coming to the PS2

NiGHTS, the supposedly awesome Saturn game that I never got to play because I didn't own a Saturn, is finally coming to the PS2, according to that scan. I know absolutely nothing about this game, but I've read all the positive things people have said about it in the past, and I'm definitely looking forward to this release. So should you, I guess, especially if you haven't played it, because people who did play it really seem to love it. Since this was originally from the Saturn it raises one important question--is it a port? A remake? No one knows for certain right know, but we do know that it will have updated graphics at least, as well as widescreen support.

Thank you Sega for deciding to release this on the PS2 and making it available for us unfortunate people who never had a Sega Saturn, instead of including it as an unlockable in the Wii sequel. Now please make some good Sonic games already :(

Monday, November 19, 2007

Sega Superstars Tennis new images

Why do most of these images feature Dr. Robotnik? Where's my Ulala? (She is there though I just need more.)

Though it's nice to see him take a break from hurting teh animals and enjoy a friendly game of tennis every once in a while. D:

These images are from the 360 version btw.

Friday, November 16, 2007

Another batch of Devil May Cry 4 screens

Hmm...Why is he so Dante-like in appearance? It could very well be just Nero with a sword, but making Dante a playable character would be a very welcome addition.

Ahhh so many pictures! And that's only half of the batch--Gamersyde has the rest of the pics so be sure to check it out.

First images of Ghostbusters game + some information

Vivendi's Ghostbusters game isn't going to be an FPS by the looks of it. Which isn't bad at all really, as I think we have enough FPS games, but I imagine how much more fun it could have been. But eh. It's Ghostbusters. Here's some information lifted from /v/ (which means you shouldn't completely trust these until a more reliable source comes up):

- Release is for October 2008.
- You play as the 5th member of the team
- It takes place in 1991 and the city has agreed to fund you but they hire Peck to watch over you to make sure you're not just pulling their strings.
- After you are hired, a new evil hits New York and ghosts start appearing everywhere
- The first mission is to hunt down Slimer in the hotel from the 1st movie, it trains you how to use the proton pack and trap.
- While you play, you hear chatter from the other 4 members over your radio or in person when they're around you.
- The environments are destructible, but don't worry about bill as now that you're funded by the city, they cover the damage.
- You press the d-pad to deploy the trap
- There are different proton beams you can use and some of them act like a fishing mechanic, a pull and tug lasso effect.
- Terminal Reality has developed their own engine to handle the physics, they showed off a demo where they dropped hundreds of ragdoll bodies, boxes, and cars and they all reacted perfectly with no framerate hits.
- They will be able to simulate up to 1,000 objects at once with no framerate hit.
- The entire demo was done on the PS3 to show that they're not having trouble developing for it.
- There is a Slime Gun that shoots out a trail of green slime and you can anchor things to each end of the strand, you can tether ghosts to walls using this for easier trapping.
- One of the levels takes you back to the library from GB1 to re-visit that librarian ghost, or as Ray refers to it as, "the one that got away".
- The Elmer Bernstein score is in tact and while no other songs were confirmed, they have to imagine Ray Parker Jr's song will be included.
- Your AI teammates will perform all sorts of actions without you having to tell them and they can save you by shooting ghosts and deploying traps.
- They said they wanted to keep you as a 5th member of the team so you can hear all the interaction between the other 4 guys with the dialog that Akyroyd and Ramis are writing.
- They want the game to be, "fun, funny, or scary" at all times. In an average hallway, for example, ghosts could smash through a window, pop out from behind a vending machine, or come down from the ceiling.
- Your main hub is of course the Firehouse and you're free to walk around and talk to Janine, play with Egon's new gadgets, perform scientific experiments, etc. And YES you can slide down the firepole!!!!
- The Stay Puft battle is actually EARLY in the game as there's a big reveal bigger evil at play.

Not sure if it will be available on any console other than the PS3 yet, but I doubt it will be a PS3 exclusive.

Oh and the shots (from Gamersyde):

UPDATE: Gameplay video from G4. Prepare for lots of buffering though