Wednesday, August 29, 2007

Guilty Gear 2: Overture

There isn't much that can be said about the game except for what is already mentioned in that magazine scan on the left, but I'll say it anyway. Guilty Gear 2: Overture is the first-ever direct sequel (gasp!) to the first Guilty Gear game. After so many Xs and XXs the game finally carries on with the story. The events of this game take place directly after where Guilty Gear left off. Sol is still a bum, while Ky is already king.

The first major, glaring difference this installment has with previous games is that, shock and horror, it isn't rendered the gorgeous 2D we all got so accustomed to. Secondly, and more importantly, it is not a fighting game per se like the previous games, but looks more like Dynasty Warriors. However. Mr Ishiwatari, who conceptualizes, directs, designs, produces, and composes music for the game (that's one hell of a resume), assures us that the one-on-0ne fighting is still there: like Warcraft, there will be "hero" characters (which will be the major game characters) and cannon fodder. The cannon fodder of opposing teams will be fighting each other, while the hero characters will primarily go one-on-one, in the traditional style. Which sounds okay by me, although I doubt it will be anywhere near as sickeningly fast-paced as the previous games. By the way, Ishiwatari also does the voice of Sol Badguy.

Note also the new threads. It seems that the characters underwent a makeover. Gone is Sol's sleeveless muscle shirt, his myriad of belts, and even his sword--in favor of a flowy-looking dress. And by the gods, is that Ky with the Lulu outfit?

Now for the's for Xbox 360. Exclusively. The game is designed primarily for Xbox Live, for hot multiplayer action.

Well, uh, you can keep your Dynasty Warriors-type game Xbots, you still don't have MGS4 :(

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